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Ragnarok: The Abyss
Hardback
Main Details
Title |
Ragnarok: The Abyss
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Authors and Contributors |
By (author) Tim Korklewski
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Illustrated by RU-MOR aRU-MOR
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Series | Morpheus Engine |
Physical Properties |
Format:Hardback | Pages:112 | Dimensions(mm): Height 242,Width 190 |
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Category/Genre | Fantasy Role-playing, war games and fantasy sports |
ISBN/Barcode |
9781472832900
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Classifications | Dewey:793.93 |
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Audience | |
Illustrations |
40 col
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Publishing Details |
Publisher |
Bloomsbury Publishing PLC
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Imprint |
Osprey Games
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Publication Date |
30 April 2020 |
Publication Country |
United Kingdom
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Description
Ginnungagap, the Gaping Abyss, was once what separated the realms of Ice and Fire, keeping them in balance and sparing the other realms from their ravages. With the Nine Realms shattered, however, Ginnungagap has been left unguarded and unspeakable horrors now await those who wish to cross it. Ragnarok: The Abyss includes new scenarios for Ragnarok as well as new monsters to vanquish in glorious battle. New mechanics introduce something once barely recognised by war clans - Fear - and present entirely new challenges for them to overcome in the telling of their sagas.
Author Biography
Tim Korklewski has worked extensively with several gaming companies to help produce content for many different games, including Malifau 2.0, Warzone: Resurrection, Dark Age, Wrath of Kings, and the upcoming A Song of Ice and Fire. Specialising in miniature wargaming, he has assisted in rules design, in-house playtesting, community management, and organized play (campaigns, slow-grow leagues, and tournament systems). Aside from pushing toy soldiers around the table, Tim is an avid martial artist. While his days of competition in Kickboxing and MMA may be behind him, he still enjoys coaching and instructing both beginners and professionals. When not kicking things, he can be found cooking up a storm for family and friends. aRU-MOR was born in Tarragona, Spain, and studied Fine Arts at the University of Seville, specializing and working on artwork restoration. She began her professional career in 2000, sculpting historical, fantasy, and science-fiction miniatures. These days she combines her work as a sculptor with her work as a freelance illustrator, and has provided illustrations for various Spanish RPGs, books, and card games.
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