Media Technologies for Work and Play in East Asia: Critical Perspectives on Japan and the Two Koreas

Hardback

Main Details

Title Media Technologies for Work and Play in East Asia: Critical Perspectives on Japan and the Two Koreas
Authors and Contributors      Contributions by Shawn Bender
Contributions by Geoffrey Rockwell
Contributions by Keiji Amano
Contributions by Keung Yoon Bae
Contributions by Elizabeth Shim
Physical Properties
Format:Hardback
Pages:312
Dimensions(mm): Height 234,Width 156
Category/GenreEthical and social aspects of computing
ISBN/Barcode 9781529213362
ClassificationsDewey:302.230952
Audience
Professional & Vocational
Illustrations 1 Tables, black and white; 1 Illustrations, black and white

Publishing Details

Publisher Bristol University Press
Imprint Bristol University Press
Publication Date 28 May 2021
Publication Country United Kingdom

Description

This book is the first comparative study of media technologies in Japan and the two Koreas which illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies, drawing from political economy, cultural studies, and technology studies. Media technologies for play have become major industries in Japan and South Korea. Even in North Korea, citizens bypass the state to enjoy popular culture. At the same time, corporations and governments encourage people to produce economic values through play. The first comparative study of media technologies in Japan and the two Koreas, this book illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies. Drawing from political economy, cultural studies, and technology studies, this book will be essential reading for researchers and students of media technologies and popular culture in Northeast Asia.

Author Biography

Micky Lee is Professor of Media Studies at Suffolk University in Boston. Peichi Chung is Associate Professor in the Department of Cultural and Religious Studies at the Chinese University of Hong Kong.

Reviews

"... a timely riveting page-turner if you are interested in technical communication studies, cultural studies, game studies, or political economy and trying to answer this question: how work and play are (re)defined through technology-mediated interactions in the emerging techno-cultural spheres of Northeast Asia?" Technical Communication