8-Bit Apocalypse: The Untold Story of Atari's Missile Command

Hardback

Main Details

Title 8-Bit Apocalypse: The Untold Story of Atari's Missile Command
Authors and Contributors      By (author) Alex Rubens
Foreword by Jeff Gerstmann
Physical Properties
Format:Hardback
Pages:256
Dimensions(mm): Height 237,Width 160
Category/GenreHistory of engineering and technology
Computing - general
Computer games - strategy guides
ISBN/Barcode 9781468316445
ClassificationsDewey:338.477948
Audience
General

Publishing Details

Publisher Overlook Press
Imprint Overlook Press
Publication Date 16 October 2018
Publication Country United States

Description

Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players' fingers on "the button," making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical "kill screen." Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit '80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.

Author Biography

Alex Rubens is a strategic partner manager at Google, managing content partnerships for YouTube's eSports division. He has written articles on video game culture and development for outlets such as Complex and HuffPost, and for video game websites Polygon and IGN. He lives in Los Angeles.

Reviews

This book brought back the sinking feeling of seeing THE END with that slow closing circle--followed by the sinking of more quarters. An amazing look into the human toll of creating one of the greatest video games of all time.--Josh Tsui, executive producer of Insert Coin: Inside Midway's '90s Revolution