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Story and Simulations for Serious Games: Tales from the Trenches
Paperback
Main Details
Title |
Story and Simulations for Serious Games: Tales from the Trenches
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Authors and Contributors |
By (author) Nick Iuppa
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By (author) Terry Borst
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Physical Properties |
Format:Paperback | Pages:266 | Dimensions(mm): Height 246,Width 189 |
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Category/Genre | Computer games - strategy guides Computer programming and software development |
ISBN/Barcode |
9780240807881
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Classifications | Dewey:794.8151 |
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Audience | Professional & Vocational | |
Illustrations |
1, black & white illustrations
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Publishing Details |
Publisher |
Taylor & Francis Ltd
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Imprint |
Focal Press
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Publication Date |
4 January 2007 |
Publication Country |
United Kingdom
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Description
How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.
Author Biography
Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft's space adventure game FREELANCER. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.
Reviews"How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation." - Tech Trends, April 2007
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