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3D graphics and modelling

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Displaying: 31 - 46 of 46 items.
Essential CG Lighting Techniques with 3ds Max

Essential CG Lighting Techniques with 3ds Max

By Darren Brooker
Paperback
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Computer Visualization for the Theatre: 3D Modelling for Designers

Computer Visualization for the Theatre: 3D Modelling for Designers

By Christine White , Gavin Carver
Paperback
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Game Art Complete: All-in-one: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

Game Art Complete: All-in-one: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

By Andrew Gahan
Paperback
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Real World modo: The Authorized Guide: In the Trenches with modo

Real World modo: The Authorized Guide: In the Trenches with modo

By Wes McDermott
Paperback
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A First Course in Scientific Computing: Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90

A First Course in Scientific Computing: Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90

By Rubin H. Landau
Hardback
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Cinema 4d: The Artist's Project Sourcebook

Cinema 4d: The Artist's Project Sourcebook

By Kent McQuilkin
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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

By Ted Boardman
Paperback
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Rendering with Mental Ray and 3ds Max

Rendering with Mental Ray and 3ds Max

By Joep van der Steen , Ted Boardman
Paperback
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3D Modeling in Silo: The Official Guide

3D Modeling in Silo: The Official Guide

By Antony Ward , David Randall
Paperback
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3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation

By Ami Chopine
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3D Motion Graphics for 2D Artists: Conquering the Third Dimension

3D Motion Graphics for 2D Artists: Conquering the Third Dimension

By Bill Byrne
Paperback
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Deconstructing the Elements with 3ds Max: Create Natural Fire, Earth, Air and Water without Plug-ins

Deconstructing the Elements with 3ds Max: Create Natural Fire, Earth, Air and Water without Plug-ins

By Pete Draper
Paperback
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Polymodeling with 3ds Max: Thinking Outside of the Box

Polymodeling with 3ds Max: Thinking Outside of the Box

By Todd Daniele
Paperback
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The Visible Human Project: Informatic Bodies and Posthuman Medicine

The Visible Human Project: Informatic Bodies and Posthuman Medicine

By Cathy Waldby
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Blender Foundations: The Essential Guide to Learning Blender 2.6

Blender Foundations: The Essential Guide to Learning Blender 2.6

By Roland Hess
Paperback
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Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

By Adam Watkins
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