|
Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
Paperback
Main Details
Title |
Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
|
Authors and Contributors |
By (author) Adam Watkins
|
Physical Properties |
Format:Paperback | Pages:548 | Dimensions(mm): Height 246,Width 189 |
|
Category/Genre | 3D graphics and modelling Games development and programming |
ISBN/Barcode |
9780240818818
|
Classifications | Dewey:794.8151 |
---|
Audience | General | Tertiary Education (US: College) | |
Illustrations |
700 colour illustrations, 700 colour illustrations
|
|
Publishing Details |
Publisher |
Taylor & Francis Ltd
|
Imprint |
Focal Press
|
Publication Date |
19 August 2011 |
Publication Country |
United Kingdom
|
Description
Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
Author Biography
Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.
Reviews"Creating Games with Unity and Maya attempts to address the entire art pipeline based on Autodesk's Maya, including basic coverage of the game engine and editor. Watkins (Univ. of the Incarnate Word) devotes most of the first half of the book to 3-D digital asset creation in Maya with a very light overview of animations. The remainder of the book provides an artist-friendly introduction to game scripting that should be enough to get beginners started on developing games of their own using the game engine. Therefore, those who are new to 3-D modeling, texturing, and character rigging will likely benefit most from this book. Summing Up: Highly recommended. Students of all levels in digital arts or game art programs, researchers/faculty, and professionals/practitioners."--Choice
|