Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

Paperback

Main Details

Title Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Authors and Contributors      By (author) Josiah Lebowitz
By (author) Chris Klug
Physical Properties
Format:Paperback
Pages:336
Dimensions(mm): Height 234,Width 190
Category/GenreComputer games design
ISBN/Barcode 9780240817170
ClassificationsDewey:794.8
Audience
Postgraduate, Research & Scholarly
Illustrations 100 black & white illustrations

Publishing Details

Publisher Taylor & Francis Ltd
Imprint Focal Press
Publication Date 5 April 2011
Publication Country United Kingdom

Description

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Reviews

Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challnges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting. -Kathleen Dunley, Faculty Chair-English, Rio Salado College