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Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film and the Web
Paperback
Main Details
Title |
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film and the Web
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Authors and Contributors |
By (author) Jean-Marc Gauthier
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Physical Properties |
Format:Paperback | Pages:448 | Dimensions(mm): Height 246,Width 189 |
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Category/Genre | Internet guides and online services Computer games - strategy guides |
ISBN/Barcode |
9780240806228
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Classifications | Dewey:794.816693 |
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Audience | Professional & Vocational | |
Illustrations |
col. Illustrations
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Publishing Details |
Publisher |
Taylor & Francis Ltd
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Imprint |
Focal Press
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Publication Date |
20 April 2005 |
Publication Country |
United Kingdom
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Description
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.* Create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games, film/video pre-visualization, and virtual reality design for the Web from sketch to fully-working prototype * Interviews with experts in the field provide additional insight into each tutorial * Dozens of tutorials on CD-ROM, and dozens more on author's website
Author Biography
Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.
Reviews"Coming at the process of making interactive worlds from a non-gaming viewpoint proves to be a refreshing break...Provided is a version of the Virtools pre-visualisation package, which is used to set up the interaction between objects, cameras and players. And this is where Gauthier comes into his own with paticularly thought-provoking chapters on issues such as camera set-up and pathfinding." - Edge magazine
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