Tark and Zyra finally make it out into the real world...but things are not quite what they expected. When Zyra is captured by the Designers, Tark finds himself among a group of teenage rebels. It seems like everyone has an agenda, and Tark and Zyra are to be the pawns in other people's power games. They soon discover the sinister uses to which the game is being put and the shocking way it is all operated - with dozens of kidnapped children wired directly into the mainframe, their brains keeping the whole thing going. Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers' plans for world domination win out?
Author Biography
George Ivanoff is an author and stay-at-home dad residing in Melbourne. He has written over 30 books for children and teenagers, two of which are on the Victorian Premier's Reading Challenge booklist. George has also written for numerous magazines and anthologies, including Trust Me! and Doctor Who, Short Trips: Defining Patterns. Check out George's website at: http://www.georgeivanoff.com.au/