To view prices and purchase online, please login or create an account now.



The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst

Hardback

Main Details

Title The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst
Authors and Contributors      By (author) Christopher A. Paul
Physical Properties
Format:Hardback
Pages:280
Dimensions(mm): Height 216,Width 140
Category/GenreDigital video - consumer user guides
Role-playing, war games and fantasy sports
ISBN/Barcode 9781517900403
ClassificationsDewey:794.8
Audience
Professional & Vocational

Publishing Details

Publisher University of Minnesota Press
Imprint University of Minnesota Press
Publication Date 20 February 2018
Publication Country United States

Description

An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games-but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Author Biography

Christopher A. Paul is associate professor in the communication department at Seattle University. He is author of Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play.

Reviews

"Christopher A. Paul is an incisive critic, and The Toxic Meritocracy of Video Games is essential reading for researchers, industry professionals, and players trying to make sense of gaming's culture wars."-Carly A. Kocurek, author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade "Paul offers a compelling and carefully supported argument to deconstruct and reconsider meritocracy in video game culture. An engaging read."-CHOICE "This is a carefully considered book that shines a much-needed light on the toxicity of video game culture and presents some earnest suggestions for how to reform it and the games that inspire it." -First Person Scholar