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Hyper Scape
Paperback / softback
Main Details
Title |
Hyper Scape
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Authors and Contributors |
By (author) Christofer Emgard
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By (author) Gabriel Guzman
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By (author) Michael Atiyeh
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Physical Properties |
Format:Paperback / softback | Pages:144 | Dimensions(mm): Height 258,Width 168 |
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Category/Genre | Graphic novels: Manga |
ISBN/Barcode |
9781506720708
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Classifications | Dewey:741.5 |
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Audience | |
Illustrations |
144 Illustrations, unspecified
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Publishing Details |
Publisher |
Dark Horse Comics,U.S.
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Imprint |
Dark Horse Comics,U.S.
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Publication Date |
1 February 2022 |
Publication Country |
United States
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Description
Players in the latest virtual reality experience are up against the world's greatest megacorp following a deadly conspiracy in this tie-in to the Ubisoft video game, HYPER SCAPE! The year is 2054. The world has turned darker over the last three decades, making for a hard day-to-day existence. People have found solace in the HYPER SCAPE-a virtual landscape run by the world's most powerful megacorp, Prisma Dimensions, where recreation, entertainment, and social gatherings are accessed in the blink of an eye. An upgrade to the system is about to be unveiled, revolutionizing the experience . . . but an early rollout could have fatal results. When faced with glitches in the system, suspicious behavior of Prisma staff, and a mysterious death that reeks of a cover up, HYPER SCAPE players who seek the truth will have to search for it within the virtual simulation. The innovative battle royale video game is expanded in this story written by Christofer Emg rd (Tom Clancy's The Division- Extremis Malis, Mirror's Edge- Exordium) with art by Gabriel Guzman (Mass Effect- Discovery, Starcraft- Scavengers) and colors by Michael Atiyeh (Assassin's Creed- Song of Glory, The Division, Dragon Age)! Collects HYPER SCAPE digital comics #1-#6.
Author Biography
In his own words- My background is in literature, theater, and screenwriting where I first began to learn the craft of storytelling. During my 11+ years in the triple-A videogame industry I've expanded my skillset to also cover to narrative design and IP- and franchise development, and I'm keenly aware of the challenges posed by games as a storytelling medium. I enjoy telling stories through all kinds of media. Each presents its own set of unique challenges and opportunities and the more I learn about the craft, the more humbled I am by its potential to affect and transform an audience.
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