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Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More

Hardback

Main Details

Title Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More
Authors and Contributors      By (author) Marc Taro Holmes
Physical Properties
Format:Hardback
Pages:192
Dimensions(mm): Height 254,Width 203
Category/GenreDrawing and drawings
Art techniques and principles
Comic book and cartoon art
ISBN/Barcode 9781440344091
ClassificationsDewey:741.2
Audience
General

Publishing Details

Publisher F&W Publications Inc
Imprint North Light Books
Publication Date 12 October 2016
Publication Country United States

Description

All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design .Follow the creature design process from start to finish- 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. .Learn to solve design problems- Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. .Think like a pro- Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. .Build your portfolio- Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes

Author Biography

Marc Taro Holmes, Montreal, Quebec, citizensketcher.wordpress.com, has 20+ years as an Art Director and Concept Artist in video games and feature animation with studios such as Microsoft, Electronic Arts, and Disney. Besides video game work he also does urban sketching and authored The Urban Sketcher for North Light Books.