To view prices and purchase online, please login or create an account now.



Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

Paperback / softback

Main Details

Title Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
Authors and Contributors      By (author) Adrienne Shaw
Physical Properties
Format:Paperback / softback
Pages:304
Dimensions(mm): Height 216,Width 140
Category/GenreComputer games - strategy guides
ISBN/Barcode 9780816693160
ClassificationsDewey:302.23 794.8
Audience
General
Professional & Vocational
Illustrations 20

Publishing Details

Publisher University of Minnesota Press
Imprint University of Minnesota Press
Publication Date 1 January 2015
Publication Country United States

Description

Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently, revealing how representation comes to matter to participants and considering the high stakes in politics of representation debates. She finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.

Author Biography

Adrienne Shaw is assistant professor of media studies and production at Temple University.

Reviews

"Gaming at the Edge offers a fantastic intervention into not only gaming, but media studies more broadly. Adrienne Shaw astutely argues that our approach to understanding representation in games has been far too simplistic and, through her careful fieldwork, offers a rich framework for future studies. This is an important book for not only those interested in gaming, but anyone thinking about the complexities of representation and media."-T.L. Taylor, MIT "Gaming at the Edge is the book that video game studies needs right now. Adrienne Shaw explodes the notion that video game's gender and race problems will be solved by greater representation of these groups. "-Lisa Nakamura, author of Race After the Internet "Straight-forward, thoroughly argued and well-illustrated."-Digital Culture and Education "In Gaming at the Edge, Shaw offers an astute critique of come of the common wisdom about video games, their players, and representation."-Women's Review of Books "This is an excellent, well-researched, and well-argued text that would be welcomed by any researcher or designer interested in more fully understanding the complexities of how identity relates to the world of games and play."-American Journal of Play "Scholars of gender, game studies, or media studies more generally would find Gaming at the Edge to be a critical and thought-provoking analysis of race, gender, and sexuality in video games."-Contemporary Sociology "Shaw's book is valuable for the study of representation across media and should be required reading on the politics, possibilities, and problems of media representation."-Communication, Culture & Critique "Shaw's powerful words evoke utopian visions of inclusivity and intersubjectivity that are sure to serve as productive forces of inspiration in a number of diverse disciplines."-The Geek Anthropologist "Shaw's Gaming at the Edge is both accessible and academic, and takes a much-needed critical, sociopolitical stance on the importance of diversity and inclusion in video games."-The Learned Fangirl "Shaw is extremely skilled at conveying complex and important concepts in an understandable and engrossing way."-International Journal of Communication "Offers an ethnographic study that explores the ways members of marginalized groups engage with video games, how the ability to identify with the characters represented in games shapes this engagement, and argues that ongoing conversations about diversity in games should be reframed to account for the intersectional nature of identity."-First Person Scholar