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Videogame, Player, Text

Paperback / softback

Main Details

Title Videogame, Player, Text
Authors and Contributors      Edited by Barry Atkins
Edited by Tanya Krzywinska
Physical Properties
Format:Paperback / softback
Pages:264
Dimensions(mm): Height 216,Width 138
ISBN/Barcode 9780719074011
ClassificationsDewey:306.487
Audience
Further/Higher Education

Publishing Details

Publisher Manchester University Press
Imprint Manchester University Press
Publication Date 1 November 2007
Publication Country United Kingdom

Description

Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- .

Author Biography

Barry Atkins is Senior Lecturer in Computer Games Design at the University of Wales, Newport. Tanya Krzywinska is Professor of Screen Studies at Brunel University -- .