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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

Paperback

Main Details

Title Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max
Authors and Contributors      By (author) Ted Boardman
Physical Properties
Format:Paperback
Pages:520
Dimensions(mm): Height 246,Width 189
Category/Genre3D graphics and modelling
ISBN/Barcode 9780240823959
ClassificationsDewey:006.693
Audience
Professional & Vocational
Illustrations 400 colour illustrations

Publishing Details

Publisher Taylor & Francis Ltd
Imprint Focal Press
Publication Date 5 September 2012
Publication Country United Kingdom

Description

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

Author Biography

Ted Boardman has been author or co-author of 14 books on 3ds Max which have been sold worldwide in many languages. He is an award-winning 3ds Max trainer specializing in fundamental training techniques and has worked with 3ds Max since its inception.