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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

Paperback

Main Details

Title The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
Authors and Contributors      By (author) Richard Stevens
By (author) Dave Raybould
Physical Properties
Format:Paperback
Pages:448
Dimensions(mm): Height 234,Width 190
Category/GenreComputer games design
Games development and programming
ISBN/Barcode 9780240817262
ClassificationsDewey:794.8165
Audience
Tertiary Education (US: College)
Professional & Vocational
Illustrations 450 colour line drawings

Publishing Details

Publisher Taylor & Francis Ltd
Imprint Focal Press
Publication Date 26 April 2011
Publication Country United Kingdom

Description

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:

Reviews

If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers. -Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press)