To view prices and purchase online, please login or create an account now.



End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish

Paperback

Main Details

Title End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish
Authors and Contributors      By (author) Nick Iuppa
By (author) Terry Borst
Physical Properties
Format:Paperback
Pages:381
Dimensions(mm): Height 234,Width 190
Category/GenreGames development and programming
ISBN/Barcode 9780240811796
ClassificationsDewey:794.81526
Audience
Postgraduate, Research & Scholarly
Illustrations black & white tables, figures

Publishing Details

Publisher Taylor & Francis Ltd
Imprint Focal Press
Publication Date 31 December 2009
Publication Country United Kingdom

Description

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

Author Biography

Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft's space adventure game FREELANCER. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.