To view prices and purchase online, please login or create an account now.



Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation

Paperback

Main Details

Title Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation
Authors and Contributors      By (author) Lee Montgomery
Physical Properties
Format:Paperback
Pages:568
Dimensions(mm): Height 246,Width 189
Category/GenreDigital animation
ISBN/Barcode 9780123852229
ClassificationsDewey:006.696
Audience
Postgraduate, Research & Scholarly
Illustrations 450 colour illustrations

Publishing Details

Publisher Taylor & Francis Inc
Imprint Focal Press US
Publication Date 24 November 2011
Publication Country United States

Description

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.

Author Biography

Lee has worked professionally within the 3D Animation and VFX industry for over 9 years. Prior to joining Autodesk he worked as a Senior Animator and Artist on a number of high-profile AAA video game titles for well known studios. Notable titles he's contributed to the hugely successful Grand Theft Auto and Manhunt Video Game series for Rockstar North. His background in production also includes experience in setting up mo-cap pipelines for game cinematics from shoot to edit and in-game implementation utilizing Vicon/MotionBuilder/3ds Max/Maya.